![]() Your objective is to get the life support back online so you can breathe. This is a timed event, you will be running out of oxygen. ![]() Scan it for THE JOHANSON FAMILY 3/6 - MPT TRANSMITTER. (which were detailed in the help and tips section) After she's done speaking, you'll enter the first room ahead of you. This is where your controls change to the zero-G style. Just don't go stomping on the acceleration and fly your ship into the door.Īfter you've docked and watched a cutscene of the amazing piloting skills you displayed, you'll be stuck in a room listening to Claire on the communicator. Take your time as there is no time limit for this. The objective here is to line up the very center of the scope with the middle of the door in front of you. Using the will move your rocket forward, backward, left and right. To start the docking mini-game, interact with the screen to begin. Now's your chance to be a real spaceman and dock the rocket into the space station. Owners of less powerful GPUs will also be able to run the game with its Ray Tracing effects at lower resolutions and with DLSS enabled.After a cutscene, you'll regain control of your character still in the pilot seat of the rocket. Owners of RTX2080Ti GPUs will be able to run the game with 60fps at both 1080p and 1440p. Do note that we’ve compared the “Quality” mode a mode that aims to offer the best visual quality for DLSS.Īll in all, the implementation of both DLSS and Ray Tracing in Deliver Us The Moon is great. Now while there is a huge boost in performance, we can clearly see some additional aliasing with DLSS enabled. Contrary to earlier implementations, DLSS in Deliver Us The Moon looks really sharp thanks to a sharpening filter that NVIDIA has added.īelow you can find some comparison screenshots between TAA and DLSS. The DLSS implementation in Deliver Us The Moon is really fantastic. Moreover, they will give you an idea of the performance hit that these Ray Tracing effects bring to the table. These comparisons will give you an idea of the visual differences between these two versions. At 4K, our NVIDIA RTX2080Ti was unable to even come close to a locked 30fps experience.īelow you can find some screenshot comparisons between the vanilla and the ray traced versions of Deliver Us The Moon. Therefore, those with G-Sync monitor will be able to enjoy this game without facing any major issues at 1440p. At 2560×1440, NVIDIA’s GPU was able to offer an average of 64fps and a minimum of 49fps. With Ray Tracing set at Epic settings, our NVIDIA RTX2080Ti was able to offer a constant 60fps experience at 1080p. Furthermore, KeokeN Interactive has added support for DLSS and there are three options: Performance, Balance and Quality. ![]() The team is offering three RT options: Medium, High and Epic. In order to take advantage of Ray Tracing, NVIDIA owners will have to use the game’s DX12 API. We’ve also used Windows 10 64-bit and the GeForce 441.66 driver.ĭeliver Us The Moon is using Unreal Engine 4. Since we’ll be focusing on DLSS and Ray Tracing, we’ll be solely using an NVIDIA RTX 2080Ti. As such, it’s time now to benchmark this latest game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Thanks to RTX, light, shadows and reflections will behave more realistically and with greater precision. KeokeN Interactive has finally released the Ray Tracing patch for Deliver Us The Moon.
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